3 Commits

Author SHA1 Message Date
crsmthw 3637a1e236 minor bugfix 2026-05-17 11:12:36 +03:00
crsmthw 84567bebaa new screenshots 2026-05-17 10:26:21 +03:00
crsmthw f70e082104 v3.0.1 - Minor bug fixes 2026-05-17 10:10:53 +03:00
10 changed files with 31 additions and 25 deletions
+2 -1
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@@ -23,6 +23,7 @@ Every Phase 10 score tracker app on the Play Store falls into one of a few categ
<img src="assets/screenshots/entry.png" width="200" /> <img src="assets/screenshots/entry.png" width="200" />
<img src="assets/screenshots/result.png" width="200" /> <img src="assets/screenshots/result.png" width="200" />
<img src="assets/screenshots/leaderboard.png" width="200" /> <img src="assets/screenshots/leaderboard.png" width="200" />
<img src="assets/screenshots/custom.png" width="200" />
</p> </p>
### Foldable / Tablet — Dual Pane ### Foldable / Tablet — Dual Pane
@@ -146,4 +147,4 @@ MIT. Do whatever you want with it.
--- ---
*Built with Claude — because the Play Store didn't deserve another ad-infested score tracker.* *Built with Claude — because the people didn't deserve another ad-infested score tracker.*
+2 -2
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@@ -12,8 +12,8 @@ android {
applicationId = "com.crsmthw.phase10tracker" applicationId = "com.crsmthw.phase10tracker"
minSdk = 35 minSdk = 35
targetSdk = 37 targetSdk = 37
versionCode = 4 versionCode = 6
versionName = "3.0.0" versionName = "3.0.2"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables { vectorDrawables {
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+2 -2
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@@ -11,8 +11,8 @@
"type": "SINGLE", "type": "SINGLE",
"filters": [], "filters": [],
"attributes": [], "attributes": [],
"versionCode": 4, "versionCode": 6,
"versionName": "3.0.0", "versionName": "3.0.2",
"outputFile": "app-release.apk" "outputFile": "app-release.apk"
} }
], ],
@@ -273,7 +273,7 @@ fun GameSetupScreen(
modifier = Modifier.padding(bottom = 4.dp) modifier = Modifier.padding(bottom = 4.dp)
) )
Text( Text(
"Hold the handle and drag to reorder. First player is the initial dealer.", "Hold the = handle and drag to reorder. First player is the initial dealer.",
style = MaterialTheme.typography.bodyMedium, style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant color = MaterialTheme.colorScheme.onSurfaceVariant
) )
@@ -61,6 +61,7 @@ fun RoundEntryScreen(
}, },
bottomBar = { bottomBar = {
Surface(tonalElevation = 3.dp, shadowElevation = 8.dp) { Surface(tonalElevation = 3.dp, shadowElevation = 8.dp) {
Column(modifier = Modifier.navigationBarsPadding()) {
Button( Button(
onClick = { onClick = {
focusManager.clearFocus() focusManager.clearFocus()
@@ -70,8 +71,7 @@ fun RoundEntryScreen(
modifier = Modifier modifier = Modifier
.fillMaxWidth() .fillMaxWidth()
.padding(horizontal = 16.dp) .padding(horizontal = 16.dp)
.padding(top = 16.dp, bottom = 16.dp) .padding(vertical = 16.dp)
.navigationBarsPadding()
.height(56.dp), .height(56.dp),
shape = MaterialTheme.shapes.large shape = MaterialTheme.shapes.large
) { ) {
@@ -81,12 +81,17 @@ fun RoundEntryScreen(
} }
} }
} }
}
) { padding -> ) { padding ->
LazyColumn( LazyColumn(
modifier = Modifier modifier = Modifier
.fillMaxSize() .fillMaxSize()
.padding(padding) .padding(padding)
// This is the key fix: pushes content up when keyboard appears // Tell Compose the Scaffold padding already consumed those insets,
// so imePadding() only adds the *extra* keyboard space — not the
// full keyboard height on top of the already-padded bottomBar height.
// Without this, the gap = bottomBar height (the double-count).
.consumeWindowInsets(padding)
.imePadding(), .imePadding(),
contentPadding = PaddingValues(horizontal = 16.dp, vertical = 12.dp), contentPadding = PaddingValues(horizontal = 16.dp, vertical = 12.dp),
verticalArrangement = Arrangement.spacedBy(12.dp) verticalArrangement = Arrangement.spacedBy(12.dp)
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